7.03.2009

Ninja? What's That?

I so called this.

TinycYonin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)

Increases enmity and enhances "ninja tool expertise" effect, but impairs accuracy. Grants a bonus to evasion and critical hit rate when in front of target.





TinycInnin (Lv.40 Ability Delay: 5 min. Duration: 5 min.)

Reduces enmity and impairs evasion. Grants a bonus to accuracy, critical hit rate, and ninjutsu damage when striking target from behind.





I was hoping they'd add more high-damage/low-cost Shurikens, but I've been suggesting a Ninjutsu update since January. Of course people won't use this for the Ninjutsu, but for the enmity, evasion and Ninja Tool Expertise (which starts working at 40!).
Who knows; maybe Innin will make Ninjutsu "nuking" possible, in a way that SE originally intended.

4 comments:

Firewall said...

"ninjutsu damage when striking target from behind."

I see an issue with this. It's nice but it doesn't help then backwards tanking mobs. So it's kinda moot.

And lastly; lolNIN.

Eremes said...

Well, you wouldn't be tanking at all with Innin on; it gives enmity reduction... <_<'

Rather I could see Innin being really useful for THFs; they can SATA NINs while NINs DD from behind. If your tank is good, you could boost THF and NIN damages without having to worry too much about hate.

HART said...

I personally don't like the enhanced ninjutsu damage when behind the target, mostly because 1) it's not safe to stand behind some monsters and; 2) if you nuke a lot, it's easy to pull hate. Of course, my second point assumes that the enhanced ninjutsu damage is very noticeable (and comes with a little magic accuracy bonus :3) and the enmity reduction isn't too drastic, but we'll just have to wait and see.

Other than that, the update doesn't seem bad.

Falkinn said...

Hmm. I might start up Ninja again just to try it out. TIEM TO GIT HAIDATE! *fleeeees to Stewie*